Leadership Lessons: The Imp (BOTC) and Leading in Chaos
In the Blood on the Clocktower (Boct) Imp role, you win by managing trust, timing, and narrative under pressure. Blood on the Clocktower (BOTC) is a social deduction game run by a Storyteller. By day, players debate, share (and sometimes distort) information, then vote to execute someone. By night, key abilities trigger—and the Demon kills. Good wins by executing the Demon. Evil wins by keeping the Demon alive long enough to collapse the town.
Now, the Imp: in the beginner script, it’s the Demon that kills at night—and can even “handoff” Demonhood if they self-sacrifice at the right moment. That twist turns the Imp into a masterclass in strategy, trust management, timing, and succession planning—aka the stuff leaders deal with when the stakes are real and clarity is… optional.
Because the Imp wins (or loses) based on the same stuff leaders deal with daily:
- trust and credibility
- decision-making with incomplete data
- timing and communication
- succession planning
- managing the story without becoming fake
Let’s break it down.
What the Blood on the Clocktower Imp (BOTC) does
In Trouble Brewing, the Imp is a Demon with a simple-but-deep ability: each night (except the first), choose a player: they die. If you kill yourself this way, a Minion becomes the Imp. Also important: as the Demon, the Imp knows who their Minions are and is shown three not-in-play good characters that are safe bluff options.
That combo—power + information + a built-in “handoff” mechanic—creates ridiculously useful leadership lessons.
Lesson 1 from the IMP: Protect the win condition (not your ego)
In Clocktower, the win condition is clear: good needs to find and execute the Demon; evil needs the Demon alive long enough to collapse the town. Leaders love to say “focus on outcomes” and then spend the rest of the week defending their decisions, protecting their image, and micromanaging optics.
The Imp doesn’t do that. The Imp’s whole job is staying alive while the town burns time arguing. Translation for real leadership: your win condition isn’t “being right.” It’s results your team can ship, sustain, and feel proud of.
Try this quick reframing:
- “What’s the actual win this quarter?”
- “What would count as a clean, visible victory?”
- “What am I doing that looks impressive but doesn’t move the win forward?”

Lesson 2: Information advantage beats loud confidence
The Imp starts with structural advantages: they know their Minions, and they get safe bluff options (3 characters not in play to bluff as in front of good players), so they can support a believable story.
That’s not “cheating”. That’s the game acknowledging a truth about influence: clarity and preparation beat charisma.
In leadership, the equivalent is:
- knowing what’s really happening (not just what you’re being told)
- having reliable channels for truth
- being prepared with messaging before pressure hits
If you’re walking into high-stakes meetings with vibes and winging it, you’re basically a chaotic neutral Townsfolk praying someone else did the thinking.
Leadership move: build your “minions” ethically (!); aka your trusted information network.
- Who tells you the truth when it’s uncomfortable?
- Where do you get unfiltered feedback?
- Which metrics can’t be polished by politics?
Lesson 3 from the IMP in BOCT: Your narrative doesn’t need to be perfect—just consistent
In Clocktower, players can say whatever they want at any time. It’s literally a rule. That means the town isn’t evaluating “truth.” They’re evaluating coherence: does your story hold up across conversations, voting patterns, and timing?
The Imp thrives when their story is simple:
- “I’m X character.”
- “Here’s what I learned.”
- “Here’s why my behavior makes sense.”
Real leadership works the same way, except with one giant ethical difference:
You don’t lie.
But you do need to communicate clearly, consistently, and in a way that reduces confusion.
Most trust erosion at work isn’t from evil intent—it’s from leaders who:
- change priorities weekly without naming the tradeoff
- give different messages to different stakeholders
- overpromise to avoid discomfort, then underdeliver
Leadership move: pick one “through-line” sentence for your team every week.
Something like: “This week we’re prioritizing speed over perfection so we can learn faster.” or “We’re tightening scope so quality doesn’t collapse.”
Consistency creates psychological safety. Confusion creates suspicion.

Lesson 4: Succession planning is not optional (the Imp proves it)
The Imp has a built-in escape hatch: if they kill themselves, an alive Minion becomes the Imp—and the game continues. That’s a mechanic, but it’s also a brutal reminder: systems that rely on one person are fragile.
In leadership, “star-pass” energy is:
- building a second-in-command who can run the room
- documenting decisions and processes
- making sure your team doesn’t freeze when you’re absent
If your team can’t move without you, you’re not indispensable—you’re a bottleneck with a calendar.
Leadership move: choose one thing to “star-pass” this month:
- a weekly meeting you always run
- a decision type you always make
- a stakeholder relationship that depends on you
Hand it off, coach the person, and let it be a little imperfect at first. That’s how bench strength is built.
Lesson 5 from the Imp at Boct: The Imp understands sacrifice (but leaders should do it ethically)
The Imp strategy section is… not subtle about treating Minions as expendable. That’s the evil team’s job in a game.
In real leadership? Don’t throw people under the bus. Ever!
But the underlying lesson is still useful: you can’t protect everything. Something has to give—time, scope, resources, a pet project, a meeting that’s draining your week.
If you try to “save” everything:
- your team burns out
- execution slows
- quality drops
- trust erodes because priorities feel random
Ethical translation: sacrifice work, not people.
- kill one recurring meeting
- pause one initiative
- stop one “nice-to-have” deliverable
- remove one approval step that exists for comfort, not outcomes
That’s leadership maturity: choosing the right loss so the bigger win survives.

Lesson 6: Trust is a system, not a vibe
The official game pitch says it plainly: good wins by piecing together knowledge, trust, and executing the Demon; evil wins by sowing distrust and evading detection. Trust isn’t motivational poster energy. It’s operational.
In teams, trust usually breaks through patterns like:
- leaders saying “my door is always open” while being defensive
- feedback being inconsistent or political
- decisions being made in private, explained in public
- people feeling punished for raising risks early
Leadership move: make trust visible in your operating system.
- explain decisions with tradeoffs
- reward early risk-raising
- give clear definitions of “good work”
- admit uncertainty without collapsing authority (“Here’s what we know / don’t know / will decide by Friday.”)
The Imp wins when the town can’t agree on what’s real. Leaders lose the same way.
Lesson 7 from Boct: Timing is strategy (Clocktower is literally built on phases)
The game runs in day and night phases: day is for talk, night is for actions and information. The Imp’s power is mostly night-based—and that creates a timing advantage. Leaders often try to “talk their way out” of problems that actually require action… or they take action before alignment exists and then wonder why adoption is messy.
Leadership move: separate your phases on purpose.
- “Day” = alignment, clarity, surfacing objections
- “Night” = execution, decision, follow-through
If you blend them, you get endless meetings where nothing lands. A simple habit: end every discussion with one line: “Cool—so the decision is X, the owner is Y, and the first step happens by Z.”
Lesson 8: When suspicion rises, change the game state (don’t just defend yourself)
In the game, if the Imp is close to being executed, self-killing to pass Demonhood can be a smart pivot. It’s not about winning an argument—it’s about changing conditions so the team survives.
Leaders in the real world do the opposite: when under scrutiny, they double down on defending their identity instead of fixing the system.
Leadership move: when you feel yourself getting defensive, pivot to structural action:
- bring in a neutral facilitator
- change the process that keeps creating the same conflict
- reset expectations in writing
- reduce ambiguity by making responsibilities explicit
This is the leadership equivalent of “star-passing”—not escaping accountability, but making the situation less fragile.
The 10-Minute Imp Audit (use this when leadership feels political)
Set a timer. Answer fast. Start the 10-minute timer on YouTube and write down some action steps now!
- What’s the win condition right now?
One sentence. If you can’t say it, your team can’t execute it. - Where is your information coming from?
List 3 sources. Circle the one most likely to be filtered. - What are your 3 “safe bluffs”?
Not lies—approved, consistent messages you can repeat without contradicting yourself. (Example: “We’re prioritizing speed to learn,” “We’re narrowing scope to protect quality,” “We’re testing before we scale.”) - What needs to be “killed” this week?
One meeting, one initiative, or one deliverable you can pause to protect the real priority. - What can you star-pass?
One responsibility you’ll transfer and coach someone into owning.
If you want, paste this article and your answers into ChatGPT; then use this prompt:
ChatGPT prompt:
“Act as my leadership coach. Based on my Imp Audit answers below, help me: (1) clarify the win condition, (2) identify what information I’m missing, (3) write one clear message to my team, and (4) pick one delegation handoff I can do this week. Keep it practical and direct.”
🌱 If you’re not sure what to focus on, start here:
🔗 Leadership Goals & Objectives
🔗 Trust in Leadership
🔗 Problem-solving for leaders
Key takeaways
- The Imp / leader wins by protecting the win condition, not winning arguments.
- Information advantage (and preparation) beats charisma.
- Consistent messaging builds trust faster than “perfect” communication.
- Succession planning is leadership, not a luxury.
- Great leaders “sacrifice” work and complexity; never people.
- Timing matters: alignment and execution are different phases for a reason.